entransmsharpen
This elements implements an unusual concept in spatial sharpening. Although designed specifically for anime, it also works well with normal video. The filter is very effective at sharpening important edges without amplifying noise.
strength indicates the strength of the sharpening to be applied to the edge detail areas. It is applied only to the edge detail areas as determined by threshold.
threshold indicates how close a pixel must be to the brightest or dimmest pixel to be mapped. This determines what is detected as edge detail and thus sharpened. To see what edge detail areas will be sharpened, use mask.
If mask is set to true, the areas to be sharpened are shown in white against a black background. Use this to set the level of detail to be sharpened. This function also makes a basic edge detection filter.
highq lets you trade off speed for quality of detail detection. Set it to true for the best detail detection. Set it to false for maximum speed.
History
- VirtualDub msharpen filter [Donald A. Graft]
- Also available in transcode (msharpen filter)
- Also available in avidemux (MSharpen)
Hierarchy
GObject ╰──GInitiallyUnowned ╰──GstObject ╰──GstElement ╰──GstBaseTransform ╰──GstVideoFilter ╰──entransmsharpen
Factory details
Authors: – Mark Nauwelaerts
Classification: – Filter/Effect/Video
Rank – none
Plugin – entransvirtualdub
Package – GStreamer Entrans
Pad Templates
sink
video/x-raw:
format: { RGBx, BGRx }
width: [ 1, 2147483647 ]
height: [ 1, 2147483647 ]
framerate: [ 0/1, 2147483647/1 ]
src
video/x-raw:
format: { RGBx, BGRx }
width: [ 1, 2147483647 ]
height: [ 1, 2147483647 ]
framerate: [ 0/1, 2147483647/1 ]
Properties
highq
“highq” gboolean
Tradoff speed for quality detection
Flags : Read / Write
Default value : true
mask
“mask” gboolean
Show areas to be sharpened in white (basic edge detector)
Flags : Read / Write
Default value : false
strength
“strength” guint
Strength/weight of modification of a mapped pixel
Flags : Read / Write
Default value : 100
threshold
“threshold” guint
Threshold for pixel to be mapped
Flags : Read / Write
Default value : 10
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